![]() After one character dies, you can choose to carry on in the same world, a few years later, with a new adventurer. It comes with a roguelikelike twist as well. ![]() The sequel is doing more of that generative goodness taking it all outside the dungeon and into the wider world. I admit that small fellas holding up torches in front of giant doors is one of my favorite game genres so Unexplored 2 is really calling my number here.īack in 2017, Adam Smith (RPS in peace) recommended the original in his Unexplored review, saying that it "generates some of the best dungeons I've ever seen". It's just launched in early access with plans for new quests and other content. ![]() Action RPG Unexplored 2: The Wayfarer's Legacy continues with Unexplored's excellent generated worlds but with a new legacy system and a very, very pretty look. Right now as a first impression it makes me automatically want to explore as few point of interest as possible as travelling there will make me lose massive boni.The sequel to rather good rogue-like Unexplored is exiting the development dungeon and heading out into the world of early access today. I am not sure this is great in general as in the small amount of time I have spent in the game I have basically automatically just lost hope points while traveling from points of interest to others. Why is this not mentioned in the tutorial? Or is loosing hope points in general meant to be permanant? In the tutorial it said that hope traits are permanantly lost but why not also say hope points are if getting them back is so obscure. You can NOT use the herb in town, so don't bother going back to town to use the inn with it. If it's there again, then it's permanent and you should remember where you found it and come back later with a cooking set. You can check by going to the same location twice. You can find this plant more often in forest locations. If you have a cooking set + herb + food, you can eat food and it will increase your hope by 1 point. you can harvest it and it spoils in 1 day after picking. ![]() But 1on1, the autoblock is usually enough.ģ) there's a food plant item that increases hope. Leaving your shield up helps more against ranged attacks and more attacks though. It will autoblock attacks and go on cooldown. Originally posted by HoHoHO:2) you don't have to have your shield up. ![]()
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